Kanan Jarrus vs Kenshi Takahashi (Star Wars vs Mortal Kombat)





“The mediocre teacher tells. The good teacher explains. The superior teacher demonstrates. The great teacher inspires.”

-William Arthur Ward


Kanan Jarrus, Spectre-1 of the Phoenix Cell


Kenshi Takahashi, Earthrealm’s blind swordman





Defenders of the world. Teachers to the young. Even blindness did not give pause to these telekinetic guardians of the world. But if we pitted their battle prowess against each other, who would be the victor?

Before we start…

We here at H1(TOO)VS Blogs normally leave media lists until the end, but we’re gonna shake things up a little bit for this one in particular. As some with experience may know, Star Wars scaling has a bit of a habit of being “12,000 years in the past, Sleemo Grimbong, the weakest Jedi of all time, fought Dark Lord Murder McVillainman, blowing up 4 planets in a book released twelve years ago that sold 4 copies and still causes internet debates that rage to this day”, so in order to try and mitigate that and also cut down on the workload, the media list is going to look something like this:


What will be included:

  • Rebels, The Clone Wars, and other related Animated Projects (the unfinished TCW episodes are canon, there’s a Q&A for that)

  • Associated Comics and Novels

  • The main 3 trilogies and spin off movies and novelizations

  • Assorted guidebooks and episode guides when applicable

  • Any relevant games


What might be included:

  • Other sources that contain a relevant statement (ex. Basically if Wookiepedia or whatever has a size statement in a source that isn’t in one of the above, it’ll be used)

  • Non-Rebels associated projects that have the Rebels characters appear


What will not be included:

  • Other Disney SW eras, such as the High Republic

  • Star Wars Legends/Pre-Disney sources. May as well get this out of the way, Kanan has no Legends counterpart and Pre/Post Disney are entirely irreconcilable in lore, plot, scaling, etc.


Essentially, just the movies, animated Star Wars media, tie-in stuff and as little content that isn’t in those categories as humanly possible, so if you’re wondering why a feat from “Glup Shitto Files his Tax Returns Issue 27”, some huge and obvious scaling chain or something like that isn’t here, that’s why. Do also be aware a lot of animated material contradicts earlier written works throughout (example: Bad Batch existing during the Battle of Kaller). We’ll be primarily using animated stuff first, written works second, though this doesn’t change a whole ton as far as stats are concerned


Note: Kanan research was finished before the release of Maul Shadow Lord. It will not be included primarily because I’m an idiot and forgot about it lmao


Kenshi is gonna be a bit more straight forward, just the games, ports if they have anything noteworthy and the MKX comics since they’re way too tied into the plot of that game. This is mainly being done since a lot of earlier comics and later animated movies greatly contradict events in the games. Even though Kenshi appears in all three timelines, we’ll roll ‘em all up into one comp just for the sake of covering it all, his moveset is pretty uniform throughout


Also, it’s Mortal Kombat. A gore warning is a given


Background

Kanan



“Execute Order 66”


A single command. Generations of Sith planning culminating in the beginning of a new era of the galaxy and the end of the old. The 3 year long Clone Wars, the Galactic Republic and its peacekeeping Jedi Order, all ended in an instant as Clone Soldiers terminated their Jedi commanders and made the remainder into fugitives.



For Caleb Dume, his fate was no different. Taken in and trained as a padawan under Jedi Master Depa Billaba and raised as a child of war, he would fall victim to the betrayal during the Battle of Kaller. Depa would be killed by her own clones while Caleb could only follow her last order: “run”. And so Caleb did, hiding in the criminal underworld of the galaxy and taking the name Kanan Jarrus, forsaking the Force and the way of the Jedi. Many years under the Dark Reign of the Empire would pass, and Kanan would join up with pilot Hera Syndulla, her astromech Chopper, and other rebels like Zeb Orrelios and Sabine Wren to form a nascent Rebel cell.


On a routine mission to steal Imperial freight on the planet Lothal, Kanan would find Ezra Bridger, a seemingly regular teenager, but one who had extraordinary potential in the Force. Events would lead to Kanan revealing his existence as a Jedi to bail out of a tight spot, and Kanan would reluctantly take Ezra under his wing, the two becoming master and apprentice in their ongoing fight against the Empire. The reveal of Lothal’s local Rebel cell having a Jedi in its ranks drew greater attention from the Empire, as they began sending their Inquisitors after Kanan and crew. The Imperial Security Bureau and Inquisitors had numerous run-ins with the Jedi pair, usually narrowly escaping, until the Empire eventually captured Kanan. A high risk mission to save him ensued, with Ezra breaking him out. The Grand Inquisitor blocked their escape and Ezra was thought to be killed. Kanan drew upon his newly developed feelings for Ezra, triumphing over the Grand Inquisitor and escaping.


The defeat of the Grand Inquisitor led to more escalation by the Empire, deploying new Inquisitors and even Darth Vader himself, swiftly defeating Kanan and Ezra and forcing their growing Rebel cell to go on the run, finding the planet Atollon to use as a base. Kanan’s path of being a mentor was troubled by his inexperience as a Jedi, and Ezra’s path led to seeking more knowledge to defeat the Sith for good, culminating in a journey to the planet Malachor, seeking holocrons leading to a secret that would destroy the Sith alongside fellow Jedi Ahsoka Tano. They temporarily join forces with former Sith Maul and defeat the Inquisitors that followed them. Maul had his own plans, blinding Kanan to go after the holocron himself. He’d try and finish Kanan off before Kanan surprised him and knocked him out of combat. Vader arrived, but Ahsoka would hold him off as Kanan and Ezra fled and the temple would be destroyed.


Blinded, Kanan would now be compelled to use the Force as a substitute for his lack of vision, taught by the mysterious being called the Bendu. Kanan had to steer Ezra away from his studies into the Dark Side, all while the Empire had sent Grand Admiral Thrawn and his new TIE Defender project, set to be produced on Lothal. The Ghost crew would begin building a new strike force for a major attack on Lothal. The greater Rebel Alliance was being built up and had sent support, until Thrawn discovered Atollon and sent a massive fleet to destroy the Rebels. Kanan and the Ghost crew escaped, badly defeated and with many of their forces wiped out.


This wasn’t the end of Lothal’s rebellion. The Ghost crew continued their operations, and Kanan and Ezra continued growing in the force. A strike against the imperial factory led by Hera ended in the strike force’s defeat and Hera’s capture. Trusting Ezra to lead the operation, fearing his emotions would compromise it, they fought into the imperial facility, freeing Hera and extracting on top of a fuel depot. The reunion was cut short, as Imperials destroyed the fuel, Kanan sacrificing himself to save the rest of them. The sacrifice was far from in vain; the hasty Imperial act causing a halt in TIE production. The remnants of the Ghost crew took over Lothal’s imperial headquarters, Ezra would defeat Thrawn and banish him to the far reaches of the galaxy, and Lothal would be free from the Empire. Kanan may not have been experienced in training or a perfect mentor, but his faith in the Force and Jedi teachings led to the freedom of countless innocents, and the creation of a great and powerful Jedi.


Kenshi



Many years ago in Earthrealm, there was a wanderer in Asia, kutting down swordmaster after swordmaster in search of powerful foes. This wanderer was Kenshi Takahashi, and his drive to be the best drew the attention of an old man named Song. He convinced Kenshi to open a Chinese tomb that contained a legendary blade, one that would match his excellence. Upon opening it however, Kenshi would be blasted by a barrage of souls, leading to the loss of his sight. They would then be consumed by Song, in fact the disguised sorcerer Shang Tsung, and left to die. But what the sorcerer didn’t lie about was the sword; it did exist, guiding Kenshi out of the tomb and beginning his long quest to bring Shang Tsung to justice and free the souls of his newly revealed ancestors.



Over a decade passed, Kenshi learned that Shang Tsung had left Earthrealm and returned to Outworld. He would join up with the Jax and Sonya’s Special Forces, agreeing to find missing agent Cyrax in order to gain access to Outrealm and defeat the one who deceived him. However, the Special Forces would be bombed, and Kenshi left stranded. Shang Tsung, in a Deadly Alliance with fellow Sorcerer Quan Chi, was not unaware of Kenshi’s presence, and hired Red Dragon member Mavado to eliminate him. Kenshi lost, being left for dead again were it not for Sub-Zero. It was then that the souls that Shang Tsung had stolen returned to Kenshi, slain by Raiden’s attempt to stop the Dragon King Onaga. His vengeance coming to an abrupt end, he would end up back in Earthrealm, toppling criminal organizations as a lone swordsman. But the call for kombat is not one so easily unanswered. Kenshi along with many others was drawn into the quest to slay the fire elemental Blaze. He would fight, and nearly get to the top before being fatally wounded by Quan Chi with Shang Tsung finishing him. And so Kenshi lay, at the end of all things.

But this would not be the end. Raiden would send a message to his past self, altering the past and preventing the Outworld warlord Shao Kahn from ever defeating Blaze. The alterations to time led to the invasion of Earthrealm by Shinnok. Its conclusion led to Kenshi falling in love with and fathering a child with Suchin, eventually murdered by the Red Dragon clan. The young Takeda would be raised to fight with Scorpion’s help. A bout to help Takeda’s abandonment issues later, the pair would finally be ready to take on the Red Dragon. A plot to resurrect Shinnok after his second defeat would eventually lead Takeda to taking a major role in defeating the fallen Elder God.


Kenshi then warms the bench for the rest of the timeline


Events lead to another timeline reset. In this New Era, the Taira clan of Japan would be wiped out and its prized sword Sento lost centuries ago. Kenshi, now just a Yakuza member, would seek out Sento to escape the organization’s corruption and return the Taira to their old glory, leading to a run-in with actor Johnny Cage, unwilling to part from his greatest possession. Losing and tied up, the two would be visited by Earthrealms protector Liu Kang and are offered to be champions of the realm to represent Earth in an upcoming tournament. Despite not being its representative, the group would be tasked with investigating the threat posed by a new Shang Tsung. However, a misunderstanding leads to an altercation, Kenshi saving Johnny at the cost of his sight, and the group’s capture. A prison break later, the group switched plans to stop Shang Tsung’s cohort, Quan Chi, from activating a Soul Stealer, leading to the creation of Ermac. Having regained Sento from Johnny in thanks for saving him, he learned the sword houses the souls of his ancestors and turned the tables on Ermac. The group eventually escapes Outworld, and their revelations and the efforts of others lead to the discovery of alternate timelines invading. 


Still, his battle against the Yakuza was never over. He found an unexpected ally in Jackson Briggs, but Shang Tsung’s presence still loomed. Jax would set up a new division, the Outworld Investigation Agency and asked Kenshi to join. After only a brief hesitation the answer was plain to see; he finally had the chance to defend the realm, and become an honest man.


Experience

Kanan


Like the majority of Jedi, Kanan was taken in when he was extremely young and trained for much of his life in the ways of Jedi combat. He favors Form III lightsaber combat, Soresu, a fighting style that mainly focuses on defense, blocking or reflecting incoming attacks and exploiting openings. Kanan had briefly participated in battles during the Clone Wars, and led the Ghost cell through numerous operations after the fall of the Republic.


In terms of fights, he has fought Clone and Stormtroopers on numerous occasions, and has been able to fight the Grand Inquisitor, stated to know and be able to counter every Lightsaber style, and has been able to match lesser Inquisitors who can fight the likes of Maul and Ahsoka, skilled force users in their own right


Kenshi


Kenshi is an extremely well travelled kombatant. His backstory usually involves travelling across Japan, challenging master swordsmen and generally looking to become the strongest swordsman even before he even gets into the primary plot. Kenshi in the original timeline knows Tai Chi, San Shou and Judo and seems to have been taught them since adolescence. He’s also additionally taught the likes of Shujinko his fighting styles and had at least a hand in training Takeda when it comes to his telepathic abilities.


Arsenal

Kanan

Lightsaber



While the Force may be the main weapon of the Jedi, it’s far from their only one. After passing Jedi trials and obtaining a Kyber Crystal, Jedi forge a weapon that creates an energy blade that can cut through just about anything. It can additionally block and redirect energy such as blaster bolts and electricity. Kanan’s can uniquely also be taken apart to stay hidden and reassembled quickly if the need arises.


DL-18



Due to Kanan’s need to hide his lightsaber, he keeps a DL-18 blaster sidearm handy if the situation does not require it. Holding 100 shots, it’s popular among criminal elements of the galaxy, and Kanan’s no stranger to dual wielding it with his lightsaber


Kenshi

Sento



Sento is the legendary sword of Kenshi’s ancestors, guiding his movements and replacing his loss of sight. Sources also say it's the origin of his telekinetic abilities and contains the souls of his ancestors, sometimes even projecting themselves to help him in a fight especially in later games such as MK1 were its core to his moveset. Though it’s unknown if this applies to any being, the New Era shows it can siphon some of Ermac's souls and act independently


Blindfold



Kenshi’s blindfold maintains vestiges of his power, allowing the wearer to see otherwise invisible chests. Takeda, who has similar powers, can react to Reptile's attacks while he’s invisible


Abilities

Kanan

The Force



The Force is what gives a Jedi his power. It's an energy field created by all living things. It surrounds and penetrates all beings and binds the galaxy together. Force Users are able to manipulate the force to perform a variety of techniques.

Telekinesis



Likely the most well known use of the Force is the ability to manipulate their surroundings with telekinesis, pushing and pulling objects and people. He can also hold objects, and suspend them midair.


Other applications include:


Kanan does not require a line of sight to use the force


Force Senses/Telepathy


One of the other main abilities of the Jedi is heightened senses and a form of precognition, letting them see things before they happen and letting them intercept incoming attacks. The Jedi train blinded to allow the Force to guide their movements. Even when sighted, he can still sense things while in a sandstorm, and after his blinding effectively uses it to see in spite of it. He can also generally sense the location of nearby people, objects and threats


Mind Trick & Animal Control



Kanan is able to use the Jedi Mind Trick, implanting suggestions into the weak minded. It can work on multiple targets and he typically uses it to avoid fights altogether or settle conflicts. Kanan also has some control over animals, calming them or making them attack others. Mind Tricks can be resisted by the strong willed or some aliens with special biologies.

Tutaminis


Technique for absorbing, or in Kanan’s case, redirecting energy, explosions and elements such as fire.


Misc. Powers



Resistances



Kenshi

Telekinesis


While the origin of powers are different depending on the timeline, Kenshi’s primary magic is telekinesis. He primarily uses it to throw opponents around the field and can move his sword around with it. While typically only used in fatalities, he can target internal body parts with it.


Enhanced Senses


There are many instances of Kenshi being able to sense something, whether it be detecting presences following him, sensing Shinnok’s return to his amulet or an alternate Kenshi sensing hiding characters


Telepathy


Telepathy is a gift in Kenshi’s family in the second timeline. While it can be used for simple private conversations, it can also be used to read minds. Takeda, who has similar powers, can use it to knock people out via sensory overload at close range and gather information.

Teleportation


A few of his special moves throughout the series show Kenshi can teleport short distances. He can also use this on Sento to recall it back to him as shown in his MK9 intro and other moves, seemingly when it’s connected to him


Mind Control Breaking


Though the method is never specified, Kenshi has broken Ermac from Shao Kahn’s control


Levitation


In MK9, Kenshi can seemingly use his powers on himself, levitating in the air briefly


Pain Tolerance


Kombatants in the series show an uncanny ability to be able to survive devastating, if not outright lethal injuries numerous times. Kenshi himself has survived the above of having a broken leg and being able to walk shortly after. Other examples are Quan Chi being unaffected by a smashed leg, Kotal surviving knife impalement, Kano can walk off a shattered skull and his eye getting gouged, and Takeda can have his neck and skull bitten


Misc. Powers


Special Moves

Deadly Alliance

  • Telekinetic Push - Knocks an opponent away

  • Telekinetic Slam - Lifts an opponent into the air and slams them back down

  • Telekinetic Toss - Taught by Ermac, Kenshi grabs an opponent telekinetically and throws them behind him

  • Taunt - Restores health

  • Neijin - Powers up Kenshi’s next attack


Deception

Note: several special moves are carried over between games

  • Tele-Fury - A short series of attacks, but with the bonus of being able to be used at a short distance

  • Mind Warp - Teleports Kenshi a short distance



Armageddon’s moveset is recycled from prior games


Mortal Kombat 9


Note: From here on out, special moves can be enhanced using a super meter bar (max of 3). Characters can also utilize 2 of the 3 bars to break from combos


  • Spirit Charge - Sends a spirit out to charge into the enemy. Enhances to cover a longer distance, adds an extra hit and more damage

  • Rising Karma - A spirit knocks the enemy upwards for juggle combos. Enhances to add an extra hit and more damage

  • Telekinetic Slash - Spirit comes from the air for a slash. Enhances for more hits and damage. Comes in close, medium, and far variants

  • Tele-Flurry - A spirit hits enemies with a short combo with far range. Enhances to add 2 more hits and more damage

  • Blade Reflect - Deflects projectiles. Enhances to instead absorb them for a small health boost


Mortal Kombat X


Non-Specific

  • Blade Reflect - Deflects projectiles. Enhances to instead absorb them for a small health boost


Kenjutsu Variant

  • Rising Sword - Fast upwards sword uppercut. Enhanced version does more damage and hits, has armor

  • Spinning Blade - Two hit overhead sword swings. Enhances for more damage and armor

  • Tele-Slam - Grabs targets and slams them back down. Enhances to hold target mid-air

  • Tele-Push - Knocks away opponents. Enhances for more damage

  • Tele-Toss - Throws opponent behind Kenshi. Enhances for more damage and hits


Balanced Variant

  • Spirit Push - A projection pushes away the target. Enhances for more damage and hits

  • Telekinetic Slice - Overhead slash that hits from close, medium or long ranges. Enhances for more damage

  • Tele-Fury - A projection does a short combo, tracks opponents location. Enhances for more damage

  • Rising Karma - Projection hits enemies in the air. Enhances for more damage


Possessed Variant

  • Sickle Lift - A spirit stabs and throws an enemy upwards. Enhances for more damage and combo potential

  • Soul Push - Similar to Spirit Push. Enhances to hit overhead

  • Demon Assault - Similar function to Tele-Fury. Enhances to throw enemy behind Kenshi

  • Demon Slam - Works like Telekinetic Slice, but hits low. Enhances to launch victim and extend combos

  • Demon Beam - Teleports Kenshi above the opponent. 


Mortal Kombat 1

Note: MK1 Kenshi is a stance character, and has separate moves depending on if he uses Sento or not. The ancestor he summons has its own normals and acts as a puppet character


Without:

  • Ancestral Guard - Sprints forward, as his ancestor swats away projectiles before he swings his sword at them. Can be cancelled

  • Soul Charge - Projection hits the target. Can be enhanced to gain armour

  • Rising Karma - Launches the opponent. Enhances for more damage

  • Demon Drop - Projection drops down with an overhead hit with 3 ranges

  • Soul Push - Chargeable telekinetic wave. Enhances for more damage


With:

  • Summon Ancestor - Ancestor manifests in the arena, and can perform attacks and special moves. Has a timer, can be unsummoned

  • Spiritual Alignment - Ancestor returns in front of Kenshi. Enhances to extend the ancestor meter and gain armor

  • Soaring Sento - Kenshi uppercuts the opponent. Enhances to launch them into the air

  • Teamwork - The pair slash the opponent multiple times. Enhances to change the move into a projectile

  • Soul Exit - Stabs the opponent before the spirit uses them for a downward slash, though this ends the stance. Enhances to gain armour


X-Rays/Fatal Blows


  • Soul Blade (MK9) - Impales opponent and teleports over to them. Pommel strike breaks the skull before taking it out and slashing them upwards across the torso

  • Way of the Blade (MKX) - Grabs an opponent telekinetically, pulling them towards Sento as it stabs them through the skull. Pushes them away, then pulls them back as Kenshi slams the sword further through the skull. Pulls it out before stabbing them though the spine

  • Two Heavens Assault (MK1) - Kenshi and his spirit attack from both sides before stabbing the target simultaneously and finishing with a cross slash

Finishers

Fatalities:

  • Telekinetic Contortion - Grabs an opponent and begins contorting them, slowly. Pops out their eyeballs before leaving them a broken mess

  • Tele-Mutilation - Lifts the target before squeezing out their internal organs

  • Katana Strike - Stabs the opponent’s chest before cutting them in half

  • Telekinetic Stretch - Suspends the victim in the air before ripping them in half

  • Scatterbrained - Smashes the opponent against the camera several times before cutting them diagonally

  • Split Ends - Grabs the opponent and throws the sword in the ground behind them. Then throws the enemy to get cut in half

  • Tele-Copter - Suspends the opponent in the air and starts spinning Sento at high speeds. The opponent is then pulled towards the sword which cuts them to pieces

  • My Puppet - Blasts the opponents spine and ribs out their back and suspends them by their muscles before cutting them loose

  • Blended - Holds the victim, starts spinning Sento as it's sent down their mouth. Flips them upside down before a spirit cuts them vertically

  • Second Fatality - Stabs the opponent and starts moving Sento to cut them to pieces from the inside


Brutalities

  • Used Up - Combo that ends with Kenshi kicking hard enough to separate the targets legs

  • Brutal Kick - Kicks through the opponents chest

  • Leg Up - Demon slices the target several times before hacking off their shins

  • Demon Slice - Demon slices the opponent in half vertically

  • Instant Karma - Blasts the opponents skeleton out of their body

  • Blade Deflect can also cause brutalities if projectile is capable of doing so

  • The Klassic - Uppercuts the opponent’s head off

  • Where are you going? - Knocks the opponent on the floor, slowly cutting them vertically before stabbing their head

  • Out of Sight - Sheathes sword, rushing forward and cutting them to pieces

  • Did you see that? - Stabs the opponent, before the ancestor decapitates them

  • See ya later - Kenshi and his ancestor cut the opponent in half vertically

  • Nothing to see here - Soul Charge blows the enemy to pieces


Animality - Kenshi and a spirit become wolves and rip the enemy in half


Babality - The opponent becomes a baby (this is important)


Resistances


Feats

Kanan

Overall


  • Survivor of Order 66

  • Led numerous missions against the Empire

  • Officially Knighted during his time training Ezra

  • His sacrifice started a chain of events leading to the liberation of Lothal

  • Defeated the Eighth Brother & Grand Inquisitor


Strength



Speed



Durability



Kenshi

NOTICE: Due to the series’ dabbling with timelines, all feats will be labelled as:


  • Original Timeline [OT], original Mortal Kombat through Armageddon and spinoffs

  • Second Timeline [2T], MK9, MKX, and MK11

  • New Era [NE], MK1

  • Unlabelled points are shared between two or more


This will extend into the scaling section as well

Overall


  • Claimed Sento and escaped being left for dead

  • Fought crime organizations across Earthrealm

  • [2T] Fought in the Netherrealm invasion of Earth

  • [NE] Reclaimed Sento and started a bromance with Johnny Cage

  • Defeated Sheeva, Nightwolf, Kabal, Baraka, Rain, Tanya, Mileena

  • Helps defeat Ermac, Li Mei, Kitana, Tanya and General Shao


Strength



Speed


Durability



Scaling

Kanan

Ghost Crew


Kanan is usually shown to fare better in duels against the likes of Imperial Inquisitors than Ezra and should generally be comparable to him, neither really gaining a huge lead on the other in power at any point in the show. Other members like Sabine and Zeb have methods of scaling by Inquisitors and general superiority stemming from the force



Imperial Inquisitors


Kanan has had many run-ins with the Empire’s Inquisitors in the early seasons. He has directly locked blades against many, being a match for them. And despite losing pretty decisively in their early encounters, he eventually comes out on top against the Grand Inquisitor in their last fight even after an Kanan came off an extended torture session.



Clone Troopers


Though lacking in direct showings against them, scores of other Jedi have no shortage of showings of fighting their good soldiers due to the events of Order 66


Thermal Detonators are also getting tacked on here I don’t know where else to put them lmao



Other Jedi/Sith (Debatable)


Now, this part is going to be more of a mix between a scaling and Q&A section since there’s a decent amount to go over. Let’s get some lower tier scaling out of the way first, since it’s not likely Kanan is inferior to younglings and likely isn’t far from Ahsoka in general



Now, during Season 2 of the show, Kanan clashes with multiple Inquisitors as mentioned. These same Inquisitors have also been able to fight Ahsoka and Maul on fairly even ground, even in fights where Kanan is present. Even though the Inquisitors lost in the end, it was by no means a free win. This means you can potentially scale him to some other Force Users and heavy hitters in the series


It should be noted pretty much all of the following instances should be understood as being downscales from here on out


Obi-Wan Kenobi: Maul fights Kenobi roughly 87 trillion times



General Grievous: Despite his Jedi slaying reputation, Maul fights him a few times in the Son of Dathomir comic. Though the first two encounters are either very short or an ambush, the last fight, while mostly offpanel, is fairly evenly matched overall before being interrupted. Ahsoka also briefly squares off against Grievous a few times even when young, and Ahsoka has defeated Maul directly. Lightsabers have no trouble cutting through him regardless



Anakin/Darth Vader: Kanan was utterly outclassed by Vader when they fought and only hit him with force powers while distracted, however a downscale argument could potentially be made as Ahsoka fights him for some time in the same episode as her fighting the other Inquisitors



Kenshi

Earthrealmers


Kenshi has victorious offscreen fights with Nightwolf and Kabal in MKX and generally has scaling chains to the other warriors Earthrealm produces


The Ninjas


Kenshi doesn’t have many direct showings against the Ninjas, only surviving a fireball from Scorpion, tackling him out a helicopter throwing Sub-Zero, and having an interrupted, though mostly favorable run in with Scorpion later in the game. Even still, many others have plenty of direct victories over them and they are never depicted as enormously above the cast



Outworlders & The Netherrealm


Kenshi killed Sheeva at the start of Armageddon and had a brief, though losing battle against Quan Chi. He defeats Shang Tsung in some endings and many other characters who are comparable can fight those who align with the two realms



Raiden


Surprisingly, Earthrealm’s own God of Thunder is not far off from other fighters. He’s defeated outright at the start of Deception by Shang Tsung and Quan Chi, Scorpion fought a blood magik amped Raiden and broke his jaw (even defeated him in MK11), Kabal stabs him with his hookswords, and has otherwise matched a number of kombatants without showing enormous superiority over them



Weaknesses

Kanan


Kanan has shown on many occasions he doesn’t resist abilities like stuns, paralysis, possession and telekinesis such as being flung around by force powers, and Lightsabers are also unable to cut magnetically sealed materials such as doors. Using Force powers also typically has some amount of physical strain as well.

Kenshi


Kenshi doesn’t have many major weaknesses. Of note however is disarming Kenshi is implied to remove his telekinetic abilities altogether, with MK1 showing he can't see without it. Takeda shows his mind reading can be overloaded if there are a number of souls in one being or resisted outright


Also, so many of his story beats are offscreen and/or end super abruptly, its annoying lmao

Q&A

Kanan

What movie novelizations are usable?


A point of contention in some circles is if one book adaptation or another is usable for feats within the current Disney canon. Simple answer: yes*


There's a tweet from back when the Disney buyout happened that the movie novelizations are canon where it aligns with the movies and there are timelines released by book publishers that reflect this. Basically, if it appears in the timeline it’s usable, so statements like the Slip-Jaws Maneuver and near lightspeed Magnaguards are valid, but the likes of FTL Dooku and Lightspeed Vader aren’t.


Blasters, how fast are they?


Surprisingly an easy answer. While nowhere near as commonplace as their Legends cousins, there is a databank statement that touts them as firing light-based energy bolts. You can also support this since Capital ship weapons are still near lightspeed due to the ROTS novelization, (there are sources outside of what’s being covered that also corroborate this). So Lightspeed blaster bolts are still a go regardless of continuity


How canon are the unfinished episodes + do they add anything?



So mentioned waaaaaaaaaay back at the start, what’s this about some of the unfinished episodes? To make a long story short, back during the Disney buyout of Lucasfilm, it left Clone Wars in an unfinished state. Season 6 was only partially released and many of the planned episodes were cut. A lot of rough animations did however make their way into circulation regardless through bonus DVD features and the like. Some arcs actually did end up finished and became Season 7 (Bad Batch, Siege of Mandalore) or got other adaptations (Son of Dathomir, Dark Disciple). Higher ups on TCW also considered unfinished episodes canon (Interview was pre-S7, but nothing changes regardless) They also showed up in chronological episode orders at the time, Rebels books and the Crystal Crisis arc has shown up in some other material. Siege of Mandalore also got referenced before it got made proper, so this tracks.


All well and good, but really only one is relevant here: the Crystal Crisis arc, since it has a pretty good feat of Grievous dodging a big Kyber Crystal blast. The Crystal is pretty strongly implied in the arc to be capable of powering superweapons and other sources directly refer to the Death Star laser as having a Kyber Crystal core. Compared to the Death Star’s laser speed directly gets about 4.8% SoL, though the Catalyst book has a statement it cracks FTL. And though you can debate its speed, Ezra blocks electricity from a Kyber Crystal as well for some support evidence. So a decently Sub-Rela to FTL feat in all.


This was way too big a Q&A section for one feat why did I bother


Star Ship scaling



So a strangely consistent thing is that there are a lot of scaling chains to assorted warships present in the setting, for some reason all durability related when it comes to characters scaling. For instance:



Starships, even with the more limited capacity we’re working off, have feats such as:



… that being said, we can go out on a limb and say it’s pretty likely that it was not intended for random infantry mounted missiles to be packing this much power. There’s also a fair few instances of regular Clones, Mandalorians and such dying to them directly and this is obviously not affecting the whole ship. Still, it’s there for a high end if one were to push it, not much really against it otherwise


Kenshi

Several assorted MK Feats


Note: Some of these reference frame by framing on youtube uploads. If you did not know, this can be done by using the comma and period keys. You can do it, I believe in you


mainly because I forgot to make imgur albums for all of these lmao


Raiden shaking the Earth

The feat technically doesn’t happen since Liu Kang is canonically the one to beat Kahn the second time (Kung Lao’s MK Gold bio references Kang’s ending as happening, for instance). Still, nothing strictly wrong about it in a vacuum, but it states it only shook the earth to its core rather than planet wide which nerfs the distance by a lot


https://vsbattles.fandom.com/wiki/User_blog:DMUA/Standard_Calculation_for_shaking_the_Earth


Earth Radius: 6,371 km

(4)+6.399+1.66×log((6371÷110)×((2×π)÷360)) = Magnitude 10.4067891973


10^(1.5*(10.4067891973)+4.8) = (2.5714838e+20)/2 for equal effort = 1.2857419e+20 Joules, 30.7 Gigatons TNT


Raiden’s War with Shinnok

The lore behind MK4 and expanded a bit in Mythologies is that Raiden’s fought a war against Shinnok when he invaded Earthrealm, which nearly destroyed Earth and cast it into centuries of darkness. Said destruction can’t really be any major extinction event in our world that some sources say, the timelines don't match since all mass extinction events on Earth happened millions of years ago as opposed to both 4 and Mythologies agreeing the war was thousands of years ago (though MKX’s intro disagrees). Regardless of timelines, near destruction of Earth and centuries of darkness can really mean anything at that point, nuclear winter, destruction of all life (we know Reptiles race fled Earth as a result, so it’s not unfounded), bunch of clouds blocking out the sun, anything. The two games and even the second timeline both confirm the Elder Gods played a part in banishing him, so we don’t know exactly what they contributed


So yeah, no specifics, no timeframe, no known amount of contribution. Too unclear to say anything


Shinnok making a world/Shao Kahn sapping Outworld energies

Two feats that’ve seemingly gone under the radar, on the same pages even, Mythologies’ instruction manual states Shinnok tried to create a "physical" world modelled after Earthrealm.


…ignoring that the same excerpts also pretty directly have the Netherrealm existing physically lol so it’s definitely not a GBE thing, just kind of a weird description. Next page seems to say he’s trying to make the world alive again, making the demons that reside there more human and failing. It uses Outworld being a wasteland as an example that it's more trying to make the place more of a living and breathing place, but the nature of the Netherrealm makes that impossible.


On that topic, Shao Kahn is also stated to have sapped the energies of Outworld to turn it into a wasteland on these pages as well. No timeframe, doesn’t get anything special regardless, other calcs that I’m hijacking from Bison vs Rugal cause I’m lazy for regrowing all trees don’t even get into Teratons (restoring water like this calc isn’t applicable) and even a single minute smacks it down to being below the Core Shaking feat for a per second yield.


Basically, gets a few Gigatons if you go all in on it, but likely aren’t even going past feats in this very segment.


Sonya reacting to a light flash

This feat here, from 9. Pretty simple, light is already illuminating her, her hand is already covering her face as well and nobody else present reacting, alongside Raiden giving her forewarning of what was gonna happen


Rain’s MK1 ending

Fine enough, but he quotes that it was done with “more magic than he thought possible". Any result from that point is going to be questionable by default on if anyone scales at all


New Era Sektor flying into space

Feat is valid as flight speed, but the actual distance (you can see it yourself in the commonly used calc) is 315.965 (decimal point) kilometers, not 315,965 (comma) kilometers, which very, very drastically lowers the distance. For reference, the average distance to the moon used in basically every calc where that's relevant is 384,400km. The fatality is pretty obviously not that far and doesn't crack low earth orbit. To go further, if you frame by frame the fatality, the distance starts at 320 km. Accounting for this discrepancy;


320000/5.67 = 56437.3897707 m/s

56437.3897707/sin(51.42) = 72194.7447119 m/s, Mach 210.5


Lasers and Light feats


Two common arguments, one being Kano’s eye beams and the other is Kotal’s light. Kano’s eye is called a laser in special moves a few times and in Jax’s MK9 ending. Kotal’s is also fairly clear, utilizing sunlight. Blocking the sun even removes this as an option.


So, does anybody react to these?



…well, not in cutscenes anyways. Kotal’s instance at the start of his MKX chapter pretty clearly has the laser already hitting him when frame-by-framed. Bo Rai'Cho can technically move in tandem with Kano’s in Armageddon’s intro, but this isn’t a speed feat narratively and only works if you’re extremely loose on your use of tandem movement feats. Kano also uses it in MK11, but it seems to miss and is already hitting the ground when the camera changes angles.


So it’s a bit dead from that angle, but both do have a wide assortment of moves that utilize them and don't normally have one frame movement which you can use for scaling from there. Mainly just depends on if you’re fine with gameplay feats.


What does Kenshi scale too?


Mortal Kombat scaling is honestly not too terrible to look at. There are some odd moments of scaling, Raiden, Shang Tsung and albeit amped Fujin pressuring Kronika into retreat despite the latter two struggling with Cetrion, a by all means weaker character mere minutes prior. Still, there is some consistency with where you can scale Kenshi; namely, to Raiden. It may seem strange, but there are a lot of things you can point too for this:



So at least, there’s a good few things you can point to scale Kenshi that high, which gives Kenshi scaling to some of Raiden’s good showings. Elder Gods though, generally too far out for him. Kenshi’s only direct showings involve getting knocked out for minutes in a single blast from Shinnok, let alone with the amulet. The former instance proceeds to have Shinnok (without his amulet) then proceed to beat Johnny and Sonya handily until Cage’s magic kicks in. The Amulet in general is quoted as the key to his power as an Elder God in Mythologies, which although people can survive blasts from, is still a massively powerful tool that can floor people with casual attacks. Quan Chi in the original timeline does not have its full potential unlocked and Shinnok himself gets brushed off and one shotted by it in an ending, which although not uncommon in MK4 endings does still show Shinnok’s inferior to it. 


If you want to take it a step further, it is possible to scale up to Cetrion in MK11. Kenshi offscreens Revenant Nightwolf in MKX, who himself manages to fight Sindel in MK9 and win during Aftermath, where it's made a huge deal she can fight Cetrion. Nightwolf is among the group who fights Cetrion, though they do have a high difficulty win against her when all is said and done. What is it good for for feats? Not much really, she has a good feat of creating and holding up a stone bridge, though as noted by Sub-Zero this is very taxing on her. Elder Gods are generally weakened due to the timeline merges as well. There’s also, well, that one fatality, you know the one, where she grows comparably sized to the planet. There’s no shortage of dialogue that implies versus matches are after the events of the game, but going from surprisingly low showings, barely MCB to a feat that assorted calcs get somewhere in the Yottaton ranges is a bit of a jump to say the least, on top of Aftermath contradicting pretty much all of these quotes. It’s still likely usable for full powered Elder Gods, nothing that really goes against it, but the MK11 cast is already struggling to scale to her reliably (reminder, while weakened), let alone Kenshi, so that’s out of the picture. Still, should give a pretty good idea of where he’s at


…and then came MK1 and here we are lmao


Funnily, MK1 is pretty tame for most of the game when it comes to scaling. Liu Kang gave up his Keeper of Time status that he says made him stronger than the Elder Gods prior to the start of the game, but problems do start to rear themselves were you have characters like Geras being defeated by Dark Sindel, Geras being able to briefly fight Dark characters able to match Liu Kang as Keeper of Time, same Geras being losing all his fights in 11 including to Nightwolf who Kenshi has defeated directly (Geras has no known strength boosts in MK1). Kenshi, as mentioned, is absolutely not Elder God tier thanks to his own showings in MKX and that’s just the tip of the iceberg when it comes to such irregularities. For instance:


  • Sonya defeats Geras, who similarly gets one-shotted when an Elder God looks vaguely in her direction. Past characters are from the events of MK9

  • Geras can fight on par with Liu Kang before and after he regains Keeper of Time status, despite a known power difference which implies Liu Kang cleanly scales to Liu Kang but stronger


You can go on forever with stuff like this and Mortal Kombat does surprisingly lend itself to having one scaling chain or another that's arguable, but in all Kenshi’s showings show he is definitively not that far up the scaling chain. MK1 Kenshi has no showings of being Titan level, comparable characters are usually on the backfoot against the likes of Titan Havik and get no good hits in, and he’s generally shown to be way lower than higher tiers of the verse such as Elder Gods. 


Tl;dr In at least the first two timelines, scaling up to Raiden should be fine, scaling to a weakened Cetrion is an enormous stretch but technically possible for what good that does, anything beyond that is beyond Kenshi’s paygrade and contradictive to his regular showings. 



Verdict


Alright now it's time for…


…huh? The Q&A forgot something? Uhhhh no I think we’ve got things covered, yep definitely nothing else, not missing out anything major. Uh huh, yep for sure nothing else, absolutely not something that warrants an entire separate blog discussing a certain category of feats for the verse


Anyways, where were we?  





A somewhat complicated, yet end of the day straightforward category. Kanan and Ezra both chucked a pair of meteors at a starfighter while it was in the middle of a race in an asteroid belt. Overcoming the orbital kinetic energy to do such a feat requires around 6 - 10 Megatons of TNT to accomplish.



Kenshi lacks much for direct showings, but scaling does still provide us with Tremor being capable of causing earthquakes that would cause the destruction of a city. At its highest, the type of earthquake would hit 15 Megatons. We know this is scalable since original timeline Jax defeats Tremor in Special Forces of all places, and Tremor’s regular hits can cause earthquakes, quoted directly from that game



So while seemingly a 1.5x gap on paper, it's not quite what it seems. Remember, this is Kanan much earlier in the series, he wasn’t even blinded at this point, and Ezra had hardly begun his life as a Jedi either, with both having gotten much more proficient as time goes on.


But hang on, you can go much further. In both cases, there’s scaling that can get enormously higher than either of these feats. Kenshi has been able to defeat the likes of Revenant Kabal, who stabbed Raiden in MKX, Scorpion, who Kenshi has somewhat matched, can fight Raiden equally, the Deadly Alliance who Kenshi can match defeat him in Deception, and so on. The Thunder God in an MK2 ending can shake the entirety of Earth down to its core, yielding an impressive 30 Gigatons TNT. An impressive showing, though one smaller Star Destroyers can far surpass that with curvature spanning crash landing getting into the Petaton range. 


That being said, you can’t scale anyone to the full impact, the force of the impact would be spread out across the entire hull of the ship and not focused on one point in particular. That being said, it's not fully out of the picture. It’s oddly consistent that characters have been able to survive weaponry and impacts that can damage assorted starships, with intent to kill. Mandalorian Jetpack missiles burst open a section of the same ship model, AT-TE walkers have downed separatist frigates, and Kanan himself has survived a Star Destroyer laser during the Battle of Atollon. Thrawn was using the bombardment as “a test of [the rebel’s] mettle”, they were using the main guns of their Star Destroyer and the shield they were firing at was in imminent danger of dropping, Turbolasers being the main anti-ship weapons of Star Wars and absolutely should be capable of harming a smaller warship. 


All of these instances only really affect a small portion of the ships and would not require full scaling, Jetpack missiles for instance would damage barely over 0.1% of the hull of the ship, further hammered by how nobody tanks the full brunt of the blasts at any point. Amazingly, this isn’t a huge deal breaker. The feat is roughly 1.98 Petatons TNT, and even 1/10,000th of that to try and account for number of shots typically needed to destroy a ship, area of effect, surface area for tanking, etc. is still 198 Gigatons, still a 6.6x advantage to Kanan even on a lower end (which although the ships are different, the above calc gets slightly lower if you are inclined to use it). Ships in Star Wars absolutely do not require such a huge lowball, so the result is likely much further in Kanan’s favor



Kanan: 198 Gigatons TNT (lowballed) 

(surviving a turbolaser blast that had killing intent, other characters can survive capital ship damaging weaponry from some distance away)


Kenshi: 30 Gigatons TNT 

(Fights characters able to harm Raiden, who can shake the earth’s core in one ending)



For speed, movement speed’s not extremely important. Neither display any major feats of moving extremely fast beyond blitzing randoms and their mobility options are limited to simple short range teleports and Force Jump Good. Reactions are where the real differences in speed start to rear themselves. Both characters have methods of scaling to lightning speeds in one form or another. Kanan has a short chain scale to Jedi like Kenobi. Kenshi has fights against the lightning blocking Quan Chi, and while Raiden and his lightning quick statements aren’t likely literal, lightning fast is a common simile, it isn't technically inconsistent. Though Kenshi would be a bit ahead due to lacking the “superior characters do this” part of the feat


That being said, you can go much further for Kanan. Higher level Jedi do have arguments for lower end relativistic speeds from piloting and laser reactions, yet the best would be the endless numbers of feats of reacting to blaster bolts, even at point blank range from himself, other force users and even those not wielding the force such as Clone troopers. Websites still state blaster bolts are comprised of light energy and imply light speed, which you can support by near-lightspeed turbolaser bolts and more directly near-lightspeed reflexes from Separatist Magnaguards, both from RotS’ novelization and the latter of whom even lower level Jedi can match.


Kenshi and Mortal Kombat in particular trail behind in this pretty badly. Kano lasers and Kotal’s sunlight can possibly close the gap by a bit, though its primarily dependent on if you’re lenient on gameplay feats for fighting games. If you are fine with these however, you can pretty easily hit higher ends of relativistic as well. One can lab special moves all day with this metric, but in all solidly relativistic


In all, Kanan is either far ahead in speed, or Kenshi at best can only match 



Kanan: Near Lightspeed

(Blocks and dodges lightspeed blasters. Padawans can match Magnaguards with reflexes on this level)


Kenshi: MHS with just story feats, Relativistic with gameplay

(Fights Quan Chi who can block Raiden’s lightning. While not reacted too in story, gameplay lets characters block and dodge laser and light based projectiles)




Arsenal is a short enough category, it's mainly just sword, laser sword and gun. Said gun does give Kanan a small leg up when it comes to ranged combat, though Kenshi’s variety of special moves that have ancestors, projections and telekinetics and the ability to reflect or absorb projectiles gives him a strong zoning game as well. Such a toolkit is something Kanan’s not actually fought before, and Sento’s ability to have an ancestor summoned, mainly as a puppet type of move and is likely to give Kanan a run for his money. And while we don’t know how it quite works, its ability to siphon souls is not something Kanan has fought before. Kenshi does also have a bit more of general reach in terms of melee kombat, frequently employing telekinesis on his sword to extend the range outside of arms reach. Being said, there’s actually one part of the telekinesis game that’s actually very devastating to Kenshi, and it comes from a generally unimportant part of versus:

Lifting Strength


Kanan, while not often used as a go to strategy, has used the force on occasion to simply wrench an enemies weapons from their hands and leaving them defenseless. Kenshi has little in the way of lifting feats, but his best feat from the New Era of lifting a number of boulders. With a 3 g/cm^3 density for rocks and 343,267 cc for volume, he’d be lifting a bit over 1,000kg of weight. Compared to Kanan, even somewhat early on he can manipulate meteors several times larger, weighing in at 122,976,900 kg, effectively [lifts small boulders] vs [lifts big boulder]. He’d be able to pretty easily just yank Sento out of Kenshi’s grasp, particularly devastating since this leaves Kenshi without his telekinesis per MKX, and with New Era, even his sight. While MK9 shows Sento can be teleported, this seems only to extend to moves he uses his telekinesis on, he hasn’t shown to use the power in later games on the odd instance when he does get disarmed.


While it isn’t actually touched on in the games, destroying Sento likely has the same effect. While metal melting temperatures are not unheard of in MK, there’s few and far instances of resisting, Kenshi only having an instance of not dying to a Scorpion fireball rather than resisting it outright and Sento having no heat resistance showings. Lightsabers cut through droids and thick blast doors pretty much all the time, so Sento is very likely to turn to melted butter upon a single hit.


On a more minor note, Kanan does also have showings of using Jedi mind tricks. Mortal Kombat in general has… a very bad track record against it, to put it lightly. Kenshi has been shown to break Ermac’s control, but we don’t know if he can use it on himself. Even still, mind control is quite common across the verse, Quan Chi uses it as a special move in some games and there’s plenty of fatalities that use it. The likes of Shao Kahn and Onaga are unknowingly under One Being’s influence in the original timeline and there’s very, very little for someone breaking out of it themselves. All this to say, a mind trick will serve Kanan well.


So while arsenals aren’t gonna set the world on fire, Kanan should be the victor. He’s not fought a toolkit like Kenshi’s, but being able to exploit a major weakness of your foe alone goes a long way



I did it, I found a match where lifting strength has relevance



Experience isn’t too huge a factor. Kanan was in Jedi training in his young years while Kenshi seems to have begun training in his adolescence, typically starting at 10 years old, Kanan spent a significant chunk of time as a smuggler and not fighting. Kenshi meanwhile doesn’t seem to be under the same type of drawback, on top of being older. It’s a bit up in the air, but Kenshi should pull ahead here


Mortal Kombat’s tendency to have attacks that make you ask “how on Earthrealm do they walk this off” does help Kenshi a lot. For reference, Kanan in one of his comic outings was once stabbed in the shoulder and eventually passed out, requiring a stint in a bacta tank to recover. This is helped by Kenshi having minor healing properties on some moves


Kenshi should generally take tertiary factors



Equivalents


  • Neither side has standout showings of movement speed or amazing mobility tools

  • Reaction speeds can be argued as similar if gameplay feats are used for Kenshi

  • Both have and resist telepathy


Kanan


Advantages

  • Wide AP/Durability gap

  • Much faster without gameplay feats

  • Though not a go to strategy, can disarm Kenshi, exploiting a major weakness

  • While seldom used in combat, mind tricks are likely to work on Kenshi

  • RIP Tom Kane, voice of TCW Yoda, Yularen, TCW’s narrator, Takeo Masaki and other great roles


Disadvantages


Kenshi


Advantages

  • Arguably better zoning tools

  • Though minor, possesses self-healing. Generally far better at surviving injuries

  • Can gain a brief numbers advantage with ancestors

  • Debatably more experienced

  • Unique toolkit Kanan hasn’t fought before

  • Soul Siphoning would be a win condition…

  • Terrorized MK9


Disadvantages

  • Outgunned pretty badly in terms of AP & Durability

  • Outsped in reactions without gameplay scaling

  • Kanan can exploit major weaknesses of Kenshi’s

  • …though its unknown if this applies on every single hit

  • NRS’ animation department


Finally, the end of the blog. Bit of a sight for sore eyes, but ultimately Kenshi didn’t stand a Ghost of a chance and got Sento-on his way, ultimately paying the price for his lack of vision. 


Winner



Post Blog Updates and Next Time


On today’s episode of blogs that probably could’ve come out like a month early but circumstances and getting derailed by dumb shenanigans, this one. Anyways its mostly been all quiet on the things happening front, one planned blog has been put on ice but got replaced with another, and I may do a more unique blog for fun in the future, it will have absolutely no use whatsoever but hey it’ll be fun.


So for next time, gonna be doing shaking something up a little bit







Yeah, double announcement, fun times. Release order per usual is whatever is done first


Sources

Kanan:

Movies/Shows:

  • Star Wars Rebels

  • Star Wars: The Clone Wars (Movie & Show)

  • The Bad Batch

  • Attack of the Clones

  • Revenge of the Sith


Books:

  • Battle to the end

  • Ezra’s Duel with Danger

  • Star Wars Rebels Visual Guide: Epic Battles

  • Revenge of the Sith (Stover novelization)

  • Star Wars: Absolutely Everything you need to know


Comics:

  • Star Wars - Rebels comics

  • Son of Dathomir

  • The Last Padawan

  • Star Wars Adventures

    • Tales from Vader’s Castle

    • Destroyer Down


Other:

  • Property of Ezra Bridger short



Kenshi:

Games:

  • Mortal Kombat

  • Mortal Kombat 3

    • MK Trilogy

  • Mortal Kombat 4

    • MK Gold

  • Mortal Kombat: Deadly Alliance

    • Tournament Edition

  • Mortal Kombat: Deception

  • Mortal Kombat: Armageddon

  • Mortal Kombat (2011)

    • Kenshi Vignette trailer

  • Mortal Kombat X

  • Mortal Kombat 11

    • Aftermath

  • Mortal Kombat 1


  • Mortal Kombat: Special Forces

  • Mortal Kombat Mythologies: Sub-Zero


Comics:

  • MKX comic


Other:

-These respect threads for Kanan

-This Grand Inquisitor RT for some links

-Spine_apples for a prelude clip

-A few blogs for calc links I forget which lol


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